![]() These stats allow us to see which games you guys enjoy seeing and allow us to choose the best games to evaluate for inclusion on our recommended lists. Which surprised myself quite a bit, our most popular curations are of Antihero and Desert Bus VR. Overall our most impactful curations are on Indie games. In this update we also gained access to traffic stats to allow us to see how many impressions our curations make. I feel that it is crucial for this system to work well as it could become the lifeblood of the system itself. Since the systems launch we have been sent over four hundred unique titles. Now we have been absolutely stunned by how many developers want us to take a look at their games. The main feature implemented in this update was Curator Connect which allows for Developers to directly send us their games with no key generation meaning no stolen copies and that it gets sent to a verified person. We hope that Valve continues to communicate with Curators and beta test the new features with us. ![]() This lead to Valve and myself having a small voice conference as well as Phat32 taking a tour of the Valve Office which he may discuss himself in a future post. ![]() This is a great step forward for both communication on Valves front and the relevance of the Curator system. Valve ran a beta with many of the leading Steam Curators in which we had early access to the system as well as a direct line to Valve for criticism, suggestions, and other elements of feedback. ![]() ![]() We’ve had access to this update for quite some time although the game distribution system Curator Connect. So in this post we will discuss multiple aspects of the new update and what lead up to it. So with the new features being added to the Curator System we felt that it would be important to talk about the update and it’s new features. ![]()
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